Games & SimulationsDone with custom-built or unnamed agent Sep 24, 2026
Give a coding agent a world-facing client for a game
The author uses a coding agent to build the game Overlands and is giving it access to the world through a dedicated agent client, where it chose a name and designed its own avatar.
- What They Did
- The author already uses a coding agent to build the game Overlands. They then gave it access to the game world through a new dedicated agent client. Once it was in the world, the agent picked the name Hypha and designed its own in-world avatar. The post includes a video of this.
- How It Went
- The agent chose a name and an avatar, which the author describes as some kind of flying mushroom. The post gives no further results or technical detail.
- Worth Knowing
- The post is a short announcement. It says nothing about how the agent client works, what it costs, or how much the agent is allowed to do in the world.
Try it yourself with custom-built or unnamed agent
Help me build a small client that lets a coding agent interact with my game [game name] as a player, using [the game's API or protocol]. It should let the agent pick a name, choose an avatar, and take basic actions like [move, look, chat]. Finish when I can run it and see the agent appear in a local test world.